![]() ![]() IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Your mobility here is more about the bigger picture, looking at the round and game as a whole.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: Even though being mobile is in the name, this type of AWM-ing has less focus on your movement than the aggressive style. It’s actually quite similar to how you would play with a rifle, which is why you see players who are world-class AWM-er and rifle-ers use this play style. This playstyle offers a balance between the two mentioned above. It forces the enemy to be cautious of every possible wall position. They can’t counter your team with grenades if they don’t know where your AWM-er is. Doing this keeps the enemy team on their toes. This type of AWM-ing has players changing positions round after round and even during rounds. The third AWM-ing style is all about mobility. This also makes it the hardest to pull off and the least consistent. It’s dynamic and has wicked flick shots and has a high skill ceiling. This is easily the most exciting playstyle to AWM. The best bunny hopper in the world won’t do much good if they’re bouncing in the wrong direction. You can only go on the offensive if you’re confident that you can get the kill. The backbone of these pushes is confidence. Sometimes this is just if they’ve gotten a good spot, but other times it’s a calculated risk. An anchor AWM-er can scope in on an enemy while they’re still setting up. Aggressive AWM-ing is all about catching the enemy off guard by pushing through areas early in the rounds. This is because aggression is less expected from the defensive team. Aggressive AWM-ers are found on both CT and T sides, but it’s the CT side where they can have the most impacts. This playstyle is about forcing your way around the map. However, that’s different from the aggressive playstyle that you will be learning about. A lot of AWM-ers are often the first to grab an opening kill. The second AWM playing style is all about aggression. It is why some people call this a boring play style, but it works. Both of these elements eliminate the need for any flicks just clicks. Use this knowledge to keep your crosshair at the same distance each time. ![]() You know how fast you are and how far an enemy can get out of cover before you can click your mouse. The reacting, that’s where crosshair positioning comes into play. If done right, this type of AWM-ing can easily shut down rounds. So you need a guy that will reliably hit all of their shots. These AWM-ers are usually responsible for defending an entire area on their own. These places become a playground for terror. Usually, the areas they defend are places where the AWM-er can focus on just one entry point. This makes them essential on your CT side. These AWM-ers focus on locking down one area of the map. The Turret Play style is the first type of AWM-ing you will be learning about, also known as The Anchor. This guide will truly set you apart from your teammates and your competition. By the end of it, you’ll be able to slice into any team setup and contribute even more kills. This guide is going to show you how to swap between different playstyles. Most AMW-ers find one playstyle they’re best at and stick to it. Other times it’s the AWM-er adjusting to what their team needs from them. Sometimes that means the team adapting to fit the AWM-er’s play style. Most AWM-ers are set up around what their team needs. This thing isn’t quite as simple as picking up the gun and shooting players, although that does help. Instead, you will be looking at some of the different play styles of AWM-ing and how to use them. ![]() However, this guide is not going to explain about the AWM itself. Every player who is playing Standoff 2 has picked this one time or another. This Standoff 2 guide is going to explain the big green. A long-barrel, a luxurious scope, and a deafening sound. ![]()
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